Wednesday, July 8, 2009

Let's Play! The Legend of Zelda: Oracle of Seasons Part VII


And we're back to Let's Play! The Legend of Zelda: Oracle of Seasons Part VII! We're now going to head into the Poison Moth's Lair after turning the season to summer.


Gee, I wonder what the boss of this place looks like...


To kill these, Link has to use his shield to flip them over onto their soft underbellies, then he can hack them apart. After killing them all, we head north.


From here, we head east until we get to a room with a bunch of Wallmasters. Never has there been a more annoying enemy.


After killing all of them, Link must push a pot onto this switch, and head into the room below, then to the room to the west, and to the next room below.


From here, Link should use his mega arms of manliness to push the rollers and get the Small Key from the chest.


After that, we head back to the room with stairs and head up them.


Now we push this evil block and go north.


Sweet! More bombs! I wonder what that could mean?


No way this pattern could have meant anything else. Let's go through this "door".


It's the map! Have you ever wondered why they seal up the rooms that contain the good stuff? What kind of architecture is that!? Anyway, we'll go back down the stairs and to the room on the left.


A statue puzzle, huh? Well, first we move them like this...


Then, like this...


Finally, more like this. That wasn't so bad, was it? Now let's go into the newly opened door, go left a little while, and finally up.


We get to use our only key now. Joy.


Totally worth it. Now we can jump!


After a super-sumersault, we made it. Now we must jump into the pit on that ledge to the left.


That was a rough landing. Good thing I fell on Link. H-Hey, calm down, and put the sword away! *Runs downstairs*


I'm sorry, Link! ;_; It won't happen again, I promise!


Ooh! A trampoline! Let's jump on it, Link! In it's current position, we got the Compass. Now let's move it.


This should do. Jump!


That was fun! Let's go right, now.


We have to push these AND jump over the spikes. Now let's head downstairs in the room to the right.


Yet another trampoline we must push.


There we are!


Another Small Key! Now let's go back down and go down those stairs from before.


Thwomps make great platforms! Let's head up the ladder.


Now we backtrack to this bridge and jump over the button. Now the bridge won't fall out! We head through the door.


Mini-boss time! I guess we're having calamari for dinner.


Like all the others, these exploded into a teleporter. Odd.


After going downstairs, we found a hole. Well, what are you waiting for Link? Let's go!


The boss key! Now let's go use it on the boss door!


Here it is! Ready or not, here we come!


No one would have ever guessed that we'd fight a moth! NO ONE!


After zapping that bug, we get more precious blood. Let's go downstairs.


We got the Bright Sun! Yet another essence down. Onox must be wetting himself. We'll look for the 4th essence and the Dancing Dragon Dungeon in Part VIII of Let's Play! The Legend of Zelda: Oracle of Seasons! Stay tuned!

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